Roles
Table 2 shows the roles.
Table 2 “Roles”
| ROLE | DESCRIPTION | NUM OF PLAYERS |
|---|---|---|
| villager | An ordinary villager has no special ability | 0 - 6 |
| seer | At night, the seer can choose one alive player to learn the truth. If the chosen player is a werehamster, the werehamster dies. In the morning, the seer knows whether the chosen player is a werewolf or not. | 0 - 2 |
| medium | In the morning, the medium knows whether all dead players were werewolves or not. | 0 - 2 |
| hunter | At night, the hunter can choose one alive player to guard, and if the werewolves try to attack the chosen player, they fail. | 0 - 2 |
| mason | On the first morning, the two masons know their respective identities. | 0 or 2 |
| madman | The madman is not a werewolf, but the madman joins Team Werewolves. If Team Werewolves wins, the madman also wins. | 0 - 9 |
| werewolf | At night the werewolves choose one alive player to attack. If the chosen player is a werehamster, nothing happens. Otherwise, the chosen player is killed. The killed player goes to the graveyard. | 1 - 3 |
| werehamster | When the werewolves are all dead or the number of werewolves and non-werewolf players is equal, the werehamster wins if still alive. If the seer learns the truth about the werehamster, the werehamster dies. If the werewolves try to attack the werehamster, they fail. | 0 - 3 |